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lrplrplrp /

lrplrplrp/dsh-sidebar-gdhighlight

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godot语法高亮,依赖dsh-better-sidebar

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READMESource: main@d2342c60

dsh-sidebar-gdhighlight

简体中文 | English

DSH plugin: GDScript & GDShader syntax highlighting for dsh-better-sidebar, using Godot 4.7 editor colors.

npm version License: MIT

✨ Features

  • GDScript 4.x full syntax highlighting (.gd files)
  • GDShader shader syntax highlighting (.gdshader / .shader files)
  • Godot 4.7 editor colors — colors extracted from editor_settings-4.7.tres
  • CodeMirror 6 integration with dsh-better-sidebar
  • Support for all GDScript keywords, control flow, types, built-in functions, and annotations
  • Function definition highlighting (func name() uses a dedicated definition color)
  • Multi-line strings ("""), string interpolation ($""), node paths ($Node, %Unique), string names (&"Name")
  • GDShader uniform/varying, built-in variables (ALBEDO, VERTEX, etc.), GLSL math functions

🎨 Godot Color Mapping

This plugin uses your actual Godot editor color scheme:

Element Godot Setting Key Sample Color
Keywords keyword_color #FF7084
Control flow control_flow_keyword_color #FF8CCC
Base types base_type_color #42FFC2
Engine types engine_type_color #8FFFDB
Comments comment_color Semi-transparent white
Doc comments doc_comment_color Blue-gray
Strings string_color #FFED9E
String placeholders string_placeholder_color #FFBF66
Numbers number_color #A0FFE0
Function calls function_color #57B3FF
Function definitions function_definition_color #66E6FF
Global functions global_function_color #A3A3F5
Member variables member_variable_color #BDE1FF
Annotations annotation_color #FFB373
Node paths node_path_color #B8C47D
Node references node_reference_color #63C25A

🚀 Installation

Prerequisites

  • DSH installed and running (dsh web works)
  • dsh-better-sidebar installed

Install

dsh plugin --profile web add dsh-sidebar-gdhighlight@latest

After installation, hard refresh your browser (Cmd/Ctrl+Shift+R).

Manual Installation

  1. Clone the repository:
git clone https://github.com/lrplrplrp/dsh-sidebar-gdhighlight.git
cd dsh-sidebar-gdhighlight
pnpm install
pnpm build
  1. Link to your DSH profile:
# Add to ~/.dsh/profiles/web/package.json dependencies:
# "dsh-sidebar-gdhighlight": "link:/path/to/dsh-sidebar-gdhighlight"

cd ~/.dsh/profiles/web
pnpm install
  1. Add to ~/.dsh/profiles/web/cordis.patch.yml:
- insert:
    - id: gdscript-highlight
      name: 'dsh-sidebar-gdhighlight'
  1. Hard refresh browser (Cmd/Ctrl+Shift+R).

🔧 Development

# Install dependencies
pnpm install

# Build
pnpm build

# Watch mode
pnpm watch

📝 Supported Syntax

GDScript (.gd)

Element Examples
Keywords func, class, extends, var, const, signal, enum, preload, load
Control flow if, elif, else, for, while, match, return, break, continue, pass
Base types int, float, String, bool, Array, Dictionary, Vector2/3/4, Color, NodePath
Engine types Node, Sprite2D, Button, Camera3D, AnimationPlayer, HTTPRequest, ...
Built-ins print, str, range, load, preload, get_tree, get_node, typeof, lerp, clamp
Annotations @export, @onready, @tool, @icon, @warning_ignore
Comments Single-line #, Multi-line #"""..."""#
Strings "...", '...', $"...", """...""", &"StringName"
Node paths $Node/Path, %UniqueNode
Numbers 123, 0.5, 0xFF, 0b1010, 0o77

GDShader (.gdshader / .shader)

Element Examples
Keywords shader_type, render_mode, uniform, varying, const, in, out
Control flow if, else, for, while, switch, return, discard
Types float, int, vec2/3/4, mat2/3/4, sampler2D, bool
Built-in vars VERTEX, ALBEDO, UV, COLOR, NORMAL, EMISSION, DIFFUSE_LIGHT, ...
Built-in funcs sin, cos, texture, normalize, dot, cross, mix, smoothstep, ...
Comments Single-line //, Block /* ... */

🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

📄 License

This project is licensed under the MIT License - see the LICENSE file for details.

🔗 Related

  • dsh-better-sidebar - The main sidebar plugin
  • DSH - DeepSeek Harness
  • Godot Engine - The game engine

🙏 Acknowledgments

  • Thanks to the dsh-better-sidebar team for the excellent plugin architecture
  • Thanks to the Godot Engine team for creating GDScript and Godot Shading Language
  • Thanks to the CodeMirror team for the code editor framework
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Commit d2342c60e32d

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