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full-aigc-plugins/soundcraft-plugin

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Edit and mix speech, music, and sound effects in one shared editor session.

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READMESource: main@6813d0fc

SoundCraft Use

Plugin marketplaces

This plugin belongs to AIGC content creation.

Category Marketplace Purpose
Full-stack development Full Stack Plugins Architecture and UI design, code understanding, quality checks, code review, workflow governance, and server operations
AIGC content creation Full AIGC Plugins Image, video, audio, music, 3D, and multimodal content creation

SoundCraft Use — audio editing with verified artifacts

Edit speech, music, and sound effects in one shared editor session, with explicit tracks, sample ranges, and checks that survive save and reopen.

Version Skills MCP servers License

English | 简体中文 · Install · Quick start · Skills · MCP tools · Limits

Positioning

soundcraft lets an agent work on audio the way an editor does: inspect the session, select real tracks and clips, cut, fade, level, mix, export, then reopen the project and check what actually changed. It wraps the native SoundCraft engine and CLI in ten skills and one embedded editor, and keeps native execution, host rendering, and listening acceptance as separate claims.

This is an installable development candidate. Production promotion is blocked, the package is recorded as local-unreleased, and the recorded technical regressions use synthetic signals rather than a full creative acceptance.

Property Value
Plugin ID soundcraft
Display name SoundCraft Use
Version 0.1.0-dev.20261018.5
Stage Installable development candidate, production promotion blocked
Native engine SoundCraft 0.7.0 via soundcraft-cli
Marketplace soundcraft-marketplace
License Apache-2.0

Installation

Prerequisites

  • Codex is the host with recorded same-session evidence. Other hosts are not accepted.
  • Node.js 24 or newer is required by the embedded editor. The distributed package already contains the editor build; no Rust toolchain and no npm install are needed at runtime.
  • Native file workflows use soundcraft-cli, which is not installed by this plugin. Query the actual version and command schema before running a recipe.
  • The first Git-based launch needs network access or an existing verified editor cache. Complete release ZIPs can start offline from bundled assets.
  • Source builds additionally need the project JavaScript dependencies, the Rust wasm32 target, and a wasm-bindgen CLI matching Cargo.lock.

From the plugin marketplace

codex plugin marketplace add partme-ai/full-aigc-plugins
codex plugin add soundcraft@full-aigc-plugins

The repository also ships its own marketplace metadata (soundcraft-marketplace) pinned to v0.1.0-dev.20261018.5. Restart the host, open a new task, and ask for a read-only session inspection first.

Quick start

  1. Open the editor with an absolute workspace path: “Open SoundCraft for this folder and show me the current session.”
  2. Wait for editor_status to report attached: true before editing. A successful tool response does not mean the page has rendered.
  3. Work from real object IDs. Ask for one bounded operation, such as “on the Voice track, split at 2 seconds and add a 50 ms complementary linear crossfade”.
  4. Save the project, reopen it in a new process, and re-inspect. Then bounce the mix and check the decoded audio rather than the dialog text.
Inspect: List tracks, clips, sample rate, and any selection I should not reuse.
Edit: Cut the Voice clip at 2 s and crossfade 50 ms on both sides.
Level: Match two speakers to the same perceived level without clipping.
Deliver: Bounce a 48 kHz 24-bit WAV and confirm its length and format.

Direct CLI form for file tasks, using one argv argument per method:

soundcraft-cli info input.wav
soundcraft-cli run --in session.scraft --cmd 'session.inspect={"detail":"full"}' --save out.scraft

What you can build

Workflow Built-in path Verifiable output
Clean up a podcast episode soundcraft-podcast-cleanup Edited speech, pauses, and loudness with a reopened project
Mix voice over music soundcraft-voice-over-mix Dialogue clarity and music bed checked as separate tracks
Level multiple speakers soundcraft-dialogue-leveling Per-speaker gain decisions and a clip-level recheck
Cut and join audio soundcraft-audio-edit Trim, join, and fades verified against source offsets
Shape a music demo soundcraft-music-demo Track balance, pan, and basic effects on editable clips
Deliver a format soundcraft-audio-delivery Sample rate, bit depth, naming, and decoded output
Preserve sync while gating silence soundcraft-voice-silence-gaps Visible gaps with later speech still on the original timeline
Repeat a short sound exactly soundcraft-finite-audio-loop Exact total count, sample length, and seam check
Work from a playbook soundcraft-scenario-playbooks Eight recipes with real methods, parameters, and checks

Skills

Session and playbooks

Skill What it does
soundcraft-editor Open the real editor in an MCP Apps host or host browser and share one workspace session
soundcraft-scenario-playbooks Eight recipes for voice level, cut fades, interview quotes, stem delivery, reversed effects, DC offset, and polarity

Speech production

Skill What it does
soundcraft-podcast-cleanup Edit spoken content, pauses, and loudness for a podcast episode
soundcraft-voice-over-mix Balance narration against a music bed without losing intelligibility
soundcraft-dialogue-leveling Unify level and tonal continuity across several speakers

Editing and delivery

Skill What it does
soundcraft-audio-edit Trim, join, and fade clips while checking source offsets
soundcraft-music-demo Balance multiple tracks, set pan, and apply basic effects
soundcraft-audio-delivery Choose sample rate and bit depth, name files, and verify the export

Timeline utilities

Skill What it does
soundcraft-voice-silence-gaps Turn long low-level regions into visible gaps without shifting later dialogue
soundcraft-finite-audio-loop Repeat a short checked sound an exact number of times and expand it later

MCP tools

.codex-plugin/mcp.json starts one stdio server, soundcraft-editor, from ui/bootstrap.mjs. The adapter adds three stable tools and passes through the pinned engine's command catalog.

Tool Purpose
open_editor Open the editor for an absolute workspace; the first call binds the workspace
open_browser_editor Return an editorUrl for the same session when the host has a built-in browser
editor_status Report whether the editor actually attached and is ready to accept edits

Inside the session, the engine catalog in ui/catalog.lock.json provides list_commands, the execute wrapper, batch execution, session open/save, audio import, mix bounce, and UI automation tools. Query the live schema before calling; the skill recipes show the wrapper as execute {"command":"…","params":{…}}.

Configuration

Setting Meaning
${PLUGIN_ROOT} Expanded by the portable plugin.json and mcp.json
${CLAUDE_PLUGIN_ROOT} Expanded by the Claude Code manifest and root .mcp.json
CRAFT_EDITOR_UPDATE=off Use the bundled editor only and skip the update query
CRAFT_EDITOR_CACHE_DIR Alternate absolute cache directory; default is ~/.cache/full-aigc/editors
CRAFT_WORKSPACE_ROOT Workspace root when the adapter is started directly
CRAFT_PANEL_METADATA_FILE Host panel metadata used by the ZCode and Claude Code entries

Architecture and security

flowchart LR
    U[User] --> H[Agent host]
    H --> S[10 skills]
    S --> M[stdio MCP soundcraft-editor]
    M --> E[Pinned editor engine]
    E --> F[Editable .scraft project]
    F --> B[Bounce and decode check]
    S --> C[soundcraft-cli for file tasks]
    C --> F
  • The plugin does not implement an audio engine. It packages guidance and a verified editor build, then delegates execution to the pinned engine or the external CLI.
  • MCP runs over stdio. The editor page uses a loopback HTTP server with a random token and Host/Origin checks; paths outside the workspace are rejected.
  • Manual browser exports land in craft-exports/ under the workspace with new file names. Closing the MCP process ends the session, so save before you exit.
  • A CLI run against a file is not the same session as an open editor. Do not claim on-screen synchronization from a separate file process.
  • The update path verifies metadata, downloads a pinned WASM/JS archive, and falls back to bundled assets on failure, missing digest, bad ZIP, or schema change.

Troubleshooting

Symptom Cause What to do
You need separate mic tracks from one stereo file 0.7.0 export does not isolate left and right content This batch ships no track-splitting skill; do not treat track metadata as proof of separated audio
A mix sounds fine in the tool but wrong on playback No real-material listening or loudness acceptance is recorded Listen end to end and measure loudness yourself; session.audio_health only checks references
The embedded panel never appears The host does not render MCP Apps Use the open_browser_editor URL; a text result is not a rendered panel
Edits vanished after closing the tool The session ended with the MCP process Save the project before closing and reopen it to verify
The CLI and the open editor disagree They are different states Pick one path, save, and explicitly reopen in the other
First launch fails offline A Git install needs the verified archive Start online once, or install a complete release ZIP with bundled assets
Another host cannot load the plugin Only Codex has recorded acceptance Treat other hosts as unverified and report the exact host and version

Upgrade

codex plugin marketplace upgrade full-aigc-plugins
codex plugin add soundcraft@full-aigc-plugins

The editor update is independent of the plugin version. editor_status reports the runtime source (download, cache, or bundled) and the version actually in use.

Contributing and support

Open issues at https://github.com/full-aigc-plugins/soundcraft-plugin/issues. Include the engine and plugin version, the session mode (embedded editor or CLI), the method ID, the actual parameters, and the reopened-result evidence. Synthetic-signal regressions do not replace real-material listening.

License

Apache-2.0. The plugin bundles guidance and an editor build; the native engine and CLI remain external. Icon provenance and the MIT notice are recorded in assets/official-icon-source.json and the adjacent license file. See LICENSE.

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