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YRN-playmaker /

dsh-wallpaper_share

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一种同步你壁纸引擎中不同显示器壁纸的插件A "wallpaper engine" synchronization plugin mounted on the deepseek harness can synchronize static wallpapers

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README来源: main@a58623ce

dsh-wallpaper_share · Wallpaper Engine ↔ DeepSeek Harness 壁纸同步

屏幕截图 2026-08-19 015118

中文 | English

把 Wallpaper Engine 当前显示的壁纸实时同步为 DeepSeek Harness Web 界面的背景(磨砂玻璃风格),并提供 wallpaper_share 会话视图标签页用于控制显示器来源、透明度 / 模糊 / 阴影、渲染模式与专注模式。

纯显示同步:只读取 WE 状态,不控制 / 不修改桌面壁纸(换壁纸请在 WE 内操作)。 无敏感信息:代码不含 Steam 用户名 / SteamID / 令牌;WE 安装目录运行时自动检测(注册表 HKCU\Software\WallpaperEngine\installPath → 常见 Steam 路径),检测不到时才需要手动配置。


中文

功能

  • 实时同步:在 Wallpaper Engine 中应用壁纸后,页面背景约 2 秒内自动跟随
  • 多显示器:自动跟随"最近变化"的一台;复数显示器时可手动锁定某台作为背景来源
  • 视觉效果滑块(即时生效):面板透明度 0–100% / 背景模糊 0–30px / 阴影深度 0–100%
  • 渲染模式切换:性能(静态预览图,默认)⇄ 增强(加载壁纸源内容)
  • 专注模式 🎯:任务进行中自动切换为 30% / 15px / 90%,任务完成后自动切换为 9% / 6px / 40%
  • 同步开关 ⏻ 一键启停
  • 自诊断路由 /we-sync/diag(仅本机可访问,含 scene 纹理提取结果)

增强模式兼容矩阵

壁纸类型 增强模式行为
video 播放源视频(支持 HTTP Range,可正常 seek)
web iframe 加载源页面
image 显示源图
scene 从 scene.pkg 提取内嵌背景纹理的高清 mipmap 显示(提取失败才回退预览)
application / other 回退静态预览

说明:scene 壁纸的真实画面由 Wallpaper Engine 引擎(shader / 粒子 / 纹理)实时渲染,浏览器无法执行该管线。增强模式提取的是 pkg 内嵌的背景纹理,属于近似背景,与 WE 内看到的完整动态效果并不等同。

安装(官方 dsh plugin 通道,零手工配置)

前置:DSH 已用 dsh --profile web 启动过至少一次。

# 任选其一:
dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share
#   从 GitHub 安装(仓库自带预构建 lib/,不需要构建许可)
dsh plugin --profile web add dsh-wallpaper_share
#   从 npm 安装(发布后)
dsh plugin --profile web add ./dsh-wallpaper_share-0.2.0.tgz
#   本地 tarball 安装
# 重启 dsh(web profile),打开页面即可看到 wallpaper_share 标签页

无需手动编辑任何配置文件:包内 dsh.bundle.patch 指向的 cordis.patch.yml 会在安装时自动加入 profile 的 bundle 层,其中一行同时是 host 行(node 半:轮询 + HTTP 路由)和 dsh.client roster 行(浏览器半的预构建 lib/client.js 由模块系统自动注入页面)。包发布时自带预构建产物,用户侧零构建。

从源码构建(开发者)

  1. 把本仓库根目录(package.json / src/ / tsconfig.json / tsdown.config.ts)拷入你的 DSH checkout:packages/client/we-sync/;
  2. pnpm install
  3. pnpm --filter dsh-wallpaper_share exec tsc -b
  4. pnpm --filter dsh-wallpaper_share bundle
  5. 产物在 packages/client/we-sync/lib/(index.js node 半 + client.js 浏览器半),拷回本仓库 lib/ 后 pnpm pack 出新 tarball。

也可以在本仓库根目录直接 pnpm install && pnpm build(tsdown 独立构建,不依赖 DSH checkout)。

配置

包源码 src/index.ts 顶部 CONFIG:

配置项 默认值 说明
wallpaperEngineDir ''(自动检测) 检测失败时手动指定安装目录
workshopContentDir ''(自动推导) 工作坊内容目录
pollIntervalMs 2000 轮询间隔
previewMaxBytes 6291456 预览图大小上限

排查

  • http://127.0.0.1:3080/we-sync/diag:内部状态(kind / fingerprint / weDir / lastError / 每台显示器的 sceneImage 提取结果);
  • lastError 提示未找到安装目录 → 在包源码 CONFIG.wallpaperEngineDir 手动指定后重新构建 / 重新安装;
  • 页面没变化 → 刷新页面,确认标签栏出现 wallpaper_share。

已知限制

  • scene 壁纸增强模式显示的是 pkg 内嵌纹理(近似背景),非 WE 引擎渲染的完整动态效果;
  • 多显示器时取 lastselectedmonitor(无则第一台);
  • 视觉参数仅保存在页面内存,刷新回到默认值(72% / 6px / 30%)。

目录

  • package.json — 包清单:dsh.bundle.patch → cordis.patch.yml,dsh.client → 浏览器半,exports["./client"] → 预构建 lib/client.js
  • cordis.patch.yml — bundle 补丁层(host 行 + dsh.client roster 行)
  • src/index.ts — node 半源码(轮询 / HTTP 路由 / scene 纹理提取 / HTTP Range)
  • src/client/ — 浏览器半源码(主题覆盖 / 背景层 / wallpaper_share 面板)
  • lib/ — 预构建产物(用户零构建;GitHub 安装也无需构建许可)
  • dsh-wallpaper_share-0.2.0.tgz — 发布 tarball(GitHub Release 附件)
  • install.ps1 — 可选的一键安装脚本(走官方 dsh plugin add 通道)
  • CHANGELOG.md — 更新记录

许可证

MIT。


English

deepseek21 Sync the wallpaper currently displayed by Wallpaper Engine onto the DeepSeek Harness Web UI as a frosted-glass page background (display-only), with a `wallpaper_share` conversation-view tab for monitor selection, transparency / blur / shadow sliders, render-mode, and focus mode.

Display-only: reads WE state only — never controls or changes your desktop wallpaper. No sensitive data: no Steam username / SteamID / tokens. The WE install dir is auto-detected at runtime (registry HKCU\Software\WallpaperEngine\installPath → common Steam paths); manual config is only a fallback.

Features

  • Live sync: after applying a wallpaper in Wallpaper Engine, the page background follows within ~2 seconds
  • Multi-monitor: follows the "most recently changed" monitor automatically; lock one as the background source when several monitors exist
  • Instant visual sliders: panel transparency 0–100% / background blur 0–30px / shadow depth 0–100%
  • Render-mode toggle: Performance (static preview, default) ⇄ Enhanced (loads the wallpaper source)
  • Focus mode 🎯: auto-switches to 30% / 15px / 90% while a task runs, then 9% / 6px / 40% when all tasks finish
  • Sync toggle ⏻ one-click on/off
  • Self-diagnostic route /we-sync/diag (localhost only, includes scene-texture extraction results)

Enhanced-mode compatibility matrix

Wallpaper type Enhanced-mode behavior
video plays the source video (HTTP Range supported, so seeking works)
web loads the source page in an iframe
image shows the source image
scene extracts the highest-resolution mipmap texture embedded in scene.pkg (falls back to the preview only if extraction fails)
application / other falls back to the static preview

Note: the actual scene footage is rendered live by the Wallpaper Engine engine (shaders / particles / textures), which a browser cannot execute. Enhanced mode shows the embedded background texture — an approximation, not the full dynamic effect seen inside WE.

Install (official dsh plugin flow, zero manual config)

Prerequisite: DSH has been started at least once with dsh --profile web.

# Pick one:
dsh plugin --profile web add github:YRN-playmaker/dsh-wallpaper_share
#   install from GitHub (the repo ships prebuilt lib/, no build allowance needed)
dsh plugin --profile web add dsh-wallpaper_share
#   install from npm (once published)
dsh plugin --profile web add ./dsh-wallpaper_share-0.2.0.tgz
#   install from the local tarball
# Restart dsh (web profile) and open the page — the wallpaper_share tab appears

No config files to edit by hand: the cordis.patch.yml referenced by dsh.bundle.patch is added to the profile's bundle layers automatically on install. Its single row is both a host row (node half: polling + HTTP routes) and a dsh.client roster row (the prebuilt browser half lib/client.js is injected into the page by the module system). The published package ships prebuilt artifacts, so users never build anything.

Build from source (developers)

  1. Copy the repo root (package.json / src/ / tsconfig.json / tsdown.config.ts) into your DSH checkout as packages/client/we-sync/;
  2. pnpm install
  3. pnpm --filter dsh-wallpaper_share exec tsc -b
  4. pnpm --filter dsh-wallpaper_share bundle
  5. Artifacts land in packages/client/we-sync/lib/ (index.js node half + client.js browser half); copy them back to the repo lib/ and run pnpm pack for a new tarball.

You can also run pnpm install && pnpm build directly in this repo root (tsdown standalone build, no DSH checkout required).

Configuration

CONFIG at the top of src/index.ts:

Key Default Meaning
wallpaperEngineDir '' (auto-detect) Manual install dir when detection fails
workshopContentDir '' (auto-derived) Workshop content directory
pollIntervalMs 2000 Polling interval
previewMaxBytes 6291456 Preview size cap

Troubleshooting

  • http://127.0.0.1:3080/we-sync/diag: internal state (kind / fingerprint / weDir / lastError / per-monitor sceneImage extraction results);
  • lastError says the install dir was not found → set CONFIG.wallpaperEngineDir manually and rebuild / reinstall;
  • Nothing changes on the page → refresh, and confirm the wallpaper_share tab exists.

Known limitations

  • For scene wallpapers, enhanced mode shows the embedded texture (approximate background), not the full dynamic footage rendered by the WE engine;
  • Multi-monitor setups use lastselectedmonitor (or the first monitor);
  • Visual settings live in page memory only and reset on refresh (72% / 6px / 30%).

Contents

  • package.json — manifest: dsh.bundle.patch → cordis.patch.yml, dsh.client → browser half, exports["./client"] → prebuilt lib/client.js
  • cordis.patch.yml — the bundle patch layer (host row + dsh.client roster row)
  • src/index.ts — node half source (polling / HTTP routes / scene-texture extraction / HTTP Range)
  • src/client/ — browser half source (theme overrides / background layers / wallpaper_share panel)
  • lib/ — prebuilt artifacts (zero build for users; GitHub installs need no build allowance)
  • dsh-wallpaper_share-0.2.0.tgz — release tarball (attach it to GitHub Releases)
  • install.ps1 — optional one-shot installer (uses the official dsh plugin add flow)
  • CHANGELOG.md — release notes

License

MIT.

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