dsh-tuanjie-plugin
DeepSeek Harness plugin that drives the Tuanjie (团结引擎) editor — connect to a running editor's Codely bridge, build and modify scenes and GameObjects, edit component properties, run editor commands, and execute C# inside the editor process.
Docs: README.zh.md (中文文档)
Install
dsh plugin add dsh-tuanjie-plugin
Requirements
The Tuanjie editor must already be running with the target project loaded, and that project must ship the Codely bridge (cn.tuanjie.codely.bridge, bundled with Tuanjie by default). This plugin cannot launch the editor for you.
Tools
| Tool | Purpose |
|---|---|
tuanjie_status |
List connectable editor instances (port, project root, state) |
tuanjie_list_commands |
List every command the editor exposes, with supported actions |
tuanjie_command |
Run a named command, e.g. manage_gameobject + ["create", "--name", "Player"] |
tuanjie_eval |
Execute C# inside the editor process with full UnityEngine / UnityEditor access |
tuanjie_cli |
Run the underlying bridge subcommands (status / editors / command / shell) |
License
MIT. Derived from @opdsh/unity-plugin 0.1.7 (MIT, Copyright (c) 2026 vibotaku); the transport layer was rewritten for Tuanjie's Codely bridge. Original copyright notice is preserved in LICENSE.
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