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ThePuristImpurity /

ThePuristImpurity/dsh-tuanjie-plugin

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DeepSeek Harness plugin: drive the Tuanjie editor via its Codely bridge - scenes, GameObjects, component properties, editor commands, and C# execution.

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READMESource: main@782d9f75

dsh-tuanjie-plugin

DeepSeek Harness plugin that drives the Tuanjie (团结引擎) editor — connect to a running editor's Codely bridge, build and modify scenes and GameObjects, edit component properties, run editor commands, and execute C# inside the editor process.

Docs: README.zh.md (中文文档)

Install

dsh plugin add dsh-tuanjie-plugin

Requirements

The Tuanjie editor must already be running with the target project loaded, and that project must ship the Codely bridge (cn.tuanjie.codely.bridge, bundled with Tuanjie by default). This plugin cannot launch the editor for you.

Tools

Tool Purpose
tuanjie_status List connectable editor instances (port, project root, state)
tuanjie_list_commands List every command the editor exposes, with supported actions
tuanjie_command Run a named command, e.g. manage_gameobject + ["create", "--name", "Player"]
tuanjie_eval Execute C# inside the editor process with full UnityEngine / UnityEditor access
tuanjie_cli Run the underlying bridge subcommands (status / editors / command / shell)

License

MIT. Derived from @opdsh/unity-plugin 0.1.7 (MIT, Copyright (c) 2026 vibotaku); the transport layer was rewritten for Tuanjie's Codely bridge. Original copyright notice is preserved in LICENSE.

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